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Multiplayer blockchain game

Gooz

Multiplayer Monopoly-style game — real-time game-state sync, room and player management, wallet-based stakes, prize pools and verifiable randomness.

Proves: Real-time multiplayer architecture, state consistency, game-server design and blockchain settlement

TypeScript · WebSockets · NEAR Protocol · Smart Contracts

01Problem & users

Documenting — in progress. Who has the problem and why existing approaches fall short.

02Product & workflow

Monopoly with real-time multiplayer: players create or join rooms, stake from their wallets into a prize pool, and play across multiple concurrent rooms with verifiable randomness.

03My contribution

Documenting — in progress. What I personally designed, implemented, tested or deployed.

04Architecture

Documenting — in progress. Frontend, backend, data, external services and data flow.

05Hardest engineering problem

Documenting — in progress. One real bug, failure mode or constraint and its resolution.

06Trade-offs

Documenting — in progress. What was chosen, what was rejected, and why.

07Validation & results

Documenting — in progress. Tests, user feedback and measured behavior — with method.

08What remains

Documenting — in progress. Known limitations and the next improvement.