Multiplayer blockchain game
Gooz
Multiplayer Monopoly-style game — real-time game-state sync, room and player management, wallet-based stakes, prize pools and verifiable randomness.
Proves: Real-time multiplayer architecture, state consistency, game-server design and blockchain settlement
TypeScript · WebSockets · NEAR Protocol · Smart Contracts
01Problem & users
Documenting — in progress. Who has the problem and why existing approaches fall short.
02Product & workflow
Monopoly with real-time multiplayer: players create or join rooms, stake from their wallets into a prize pool, and play across multiple concurrent rooms with verifiable randomness.
03My contribution
Documenting — in progress. What I personally designed, implemented, tested or deployed.
04Architecture
Documenting — in progress. Frontend, backend, data, external services and data flow.
05Hardest engineering problem
Documenting — in progress. One real bug, failure mode or constraint and its resolution.
06Trade-offs
Documenting — in progress. What was chosen, what was rejected, and why.
07Validation & results
Documenting — in progress. Tests, user feedback and measured behavior — with method.
08What remains
Documenting — in progress. Known limitations and the next improvement.